📸Screenshot taken by Aiko Heartblossom
Looks like we are solidly toward the end of September! 🍂And just as the leaves turn in the Autumn season, Palia will be going through some changes as well. We are seeing the end to some things, the start of others, and in some cases, a whole new look! “Change” truly is the theme of this patch, so read on below to see what’s in store.
*We hope to return this feature in some form in the future, but in a more realized way. <3
From left to right: Smoking Jacket, Sylph, Folk Flowers, and Everyday Flare.
Also, have you heard? We've added PayPal support into the game! We hope this helps all the Palians who've been waiting to dress their best.😊
📸Screenshot taken by Shepp Aren
Rest assured, the Maji Market will be back one day! 🌝
⚠️We are also aware there are several issues related to individual- and party-based Stamp Cards (Accomplishments) that unfortunately were not able to be fixed by the time of its closure. For players that have met the requirements and did not receive the reward, we are looking to grant the missing items to you soon. Additional updates will be provided in a separate notice.
**Overall, we learned a lot from our first game event during Open Beta, and for what Themed Events should be like for Palia. We plan to use this experience to make our next event even better. Thank you. **🙇
S6 Eris may have teased in an AMA that the Black Market would be getting a glow up — well, it’s here!
We hope to create a space where players can gather and socialize, because who doesn’t love to hang out in a shady cave? 😉
If you’re wondering what the significance of this location is, the stars of this show are Reth and Zeki! 🌟 Make sure to fulfill their friendship quests for more background information.
Here are some new points of interest worth checking out:
Helping us model this emote is Neal! 👋
As we mentioned in our intro, the theme of this patch is “change,” and adjustments to our skills are no exception. This is the moment where we address the topic that many have been waiting on: how we plan to balance Cake Parties.
We knew with how cooking was designed that the ceiling for profit, especially with other players, had the potential to be very high. But for the most lucrative and scalable recipe, seeing how the community has come together to embrace what would come to be known as “Cake Parties” was truly a sight to behold.
We wanted to see it for ourselves — and as we participated in many parties, we saw firsthand the magic that’s made when players come together, work toward a common goal, and reap the rewards. From that experience, we knew that this was the kind of thing that needed to be preserved for the social, multiplayer game that we want Palia to be.
But then the bad news: Celebration Cakes were simply just too profitable. Based on the data we saw, it wasn't just outscaling every other dish — Celebration Cakes were making more profit than with any other gold-generating activity, in any skill, by a large margin.
With these two main considerations in mind, we set out to make adjustments that, ultimately, should create a healthier and more sustainable cooking experience for the long run. Below are the changes we made, and we will do our best to explain our reasoning behind each one.
TLDR: Celebration Cakes now sell for about 40% less. Reaching this number required some adjustments to cooking overall in an effort to bring Celebration Cakes more in line.
The following changes are made in an attempt to target the Celebration Cake recipe directly:
It’s important to know that the sell value for Cooked Dishes is determined through a formula that is based on the value of the ingredients used. Thus, the ingredients for Celebration Cake in particular made it exponential in the value gained in light of what was put in. This is what we focused on in our balancing.
Even with these changes, though, we realized that co-op cooking was still generating value several levels higher than all other activities. This unfortunately meant we had to adjust the value of all dishes collectively in order to complement the changes we had for cakes.
We know this will be a major change to the cooking experience, especially in how it impacts those who’d prefer to cook solo to earn gold.
Because a Dish’s Focus value is directly tied to their sell value, this also resulted in the following changes:
The most noticeable example will likely be Macarons, which went from 225 → 100 Focus, because this particular recipe was actually being calculated incorrectly on top of the changes we made. This resulted in notably higher Focus values than other dishes of comparable value, and thus the steepest reduction we had to make out of all the dishes.
That said, we hope these changes will really set a good foundation for Cooking moving forward, especially when done with friends. Our goal is for there to be a variety of recipes to choose from, so that it’s Cooking Parties, not just Cake Parties. You can also be on the lookout for new recipes coming soon that we hope will be just as fun and worthwhile to cook. For now, though, Celebration Cakes still reign at the top — just not as high as the tower they were on before. 🎂
We noticed comments from players who weren’t certain what the intended behavior of SpeedyGro was supposed to be. Note, the behavior remains the same (we haven’t touched that), and we realized the description needed updating to be more accurate.
These adjustments to SpeedyGro actually go hand-in-hand with changes we have to the Worm Farms, which is outlined below. 👇
The reasoning for these changes started as a part of our research in how to tune Cake Parties. We noticed that of the population participating in Cake Parties, some were taking their Celebration Cakes and adding it to the Glow Worm Farm for maximum profit. This led us to identify two issues:
One, was that what the farms produce should be relative to the added item’s sell value. The bug was that a cooked dish of the same exact value as a crop would actually produce more, so we had to fix that.
Two, we also noticed that the results would be the same regardless of whether you added in a Star Quality or Normal Quality ingredient, which was not intended. Again, this was another bug that we took to fix. We believe this will benefit a majority of players as it should increase farm outputs overall.
We also want to call out that the changes to SpeedyGro in particular should come out to a net neutral: the sell value was halved, but the output from farms was doubled. Overall, utilizing fertilizer (including SpeedyGro) should be a net benefit to your gardening output for most cases.
These were both bugs we noticed and fixed, which should help improve the mining experience a bit. Happy mining! ⛏️
Another area we wanted to target was Foraging. We noticed that the income brought in from this skill was a little below expected targets. We don’t expect Foraging to produce the same amount of income as more active skills such as Fishing or Hunting, but want to nudge things in a more positive direction.
Edit: Wednesday, September 27th, 12:15pm PT:
By increasing tree seed values, we think this should help out players especially during the mid-to-late game progression. Previously tree seeds were priced to incentivize decoration as its main usage, but have now provided a more viable alternative to sell them if you wanted to. With the increase to pearl values, we think it’s a useful universal buff that directly adds gold value when foraging. Though we know newer players don’t always adventure out to Bahari’s beaches — hopefully this will be a bit more of an incentive.
We’ll keep evaluating how these changes land, and we’re open to keep improving the skill based on what we see.
It’s been an incredible experience as we’ve gone from Alpha into Beta. It’s a much bigger playing field, and one we are still learning to better accommodate. With all these new players means more data, more feedback, and more information for us to evaluate, adjust, and communicate out accordingly.
One of the benefits of being a live service game is that Palia is constantly evolving. Change can be scary, especially when it’s perceived as nerfs. The biggest takeaway? Nothing is set in stone. We will continue to improve, and it’s because of our players. With so many Beta Testers here with us, we know that Palia will be a game we can truly be proud of and share to the world.
We want to thank everyone who is with us, and will continue to be with us, as we navigate this incredible journey together.
This section will be a chance for us to answer some common questions and comments we’ve seen from the community.
Yes. We need to make money to keep developing Palia and have it be the game that we (and our players) dream it to be. Selling Premium Outfits is currently the only way we are making that money, so expect this to be the case for a while. Of course, we are always open to considering other ways to monetize based on feedback from our players, and will continue to evolve our approach over time.
We’re very aware of the feedback and discussions that have been raised as of late. We want to be able to find solutions that make sense, and because these are social features that have a large impact on our playerbase, we need time to do it right. We’ll do our best to share more when we’re ready.
So, for the Sushi recipe, we actually think it might be a bug! For more info, please see the Known Issues section of these notes.
For other cases though, we’re definitely aware it can be frustrating after many attempts of not getting what you need, especially if it’s to progress in the game. There’s room for some nice solutions to help alleviate this, but we’ll have to think about it.
Oops! You are actually seeing work-in-progress of something we’ll be adding in a future update: the ability to open/close doors for cabinets, pantries, and the like, as well as being able to add your own decor in them. Lots of Palians have requested more interactivity with furniture, and we’ve been working on that.
The icons are often made from initial concept art of furniture, but because of various factors, the end result of the actual 3D/in-game object may look different. We are looking to update the icons to better match the result and to better set expectations.
Crops with the Water Retain boost will now progress when you are on a different server for more than 2 Palian days.
Players can now acquire an Emberborn Furniture Recipe through one of the Temple of the Flames bundles.
Sifuu will now grant you a torch any time you talk to her during the questline "A Catalyzing Caper".
Leaving and Entering the Fire Temple too quickly no longer causes a long period of a black screen.
Hot Hounds and Crab Gumbo recipes can now be discovered. As a hint, they can be found in the spaces of two certain Villagers.
The Mushroom Dinner recipe that had gone missing is now available again. Maybe a certain bard has it hidden in their practice space?
The Dragontide Folding Screen will now appear as expected in the Black Market.
Pickled Corn and Pickled Spicy Pepper now both have the correct descriptions.
The Floating Relic quest item will no longer accidentally be consumed.
Villagers who share that they would like to receive Corn will now accept it as a gift.
For the "Learning the Ropes" quest, Badruu & Reth no longer prematurely mention that the player is now ready to speak to Kenli.
The Magistrate and Tau are no longer missing from the Celebration Cinematic.
Bushes and trees now fall over after being chopped.
The “Emote Collection” button no longer appears as a white box until it is clicked.
Text in the “Report” and “Kudos” boxes is now easier to read.
Sound and music no longer cut out at unexpected times.
The Housing Plot teleport icon now appears on the compass and map as expected during the quest “Welcome To Palia”.
The UI text is no longer cut off for large quantities placed in your crafter.
UI for the cooking minigames will no longer randomly disappear.
The Emoji Icon in the bottom right of the chat box is no longer missing.
Interior wall grids are no longer slightly misaligned.
The front door frame of the Daiya Family Farm is no longer missing.
Some items, such as the Dragon Wall Clock, are no longer missing textures.
Clicking "Dismiss" when receiving a friend or party request will now dismiss the request as expected.
Unfriending someone no longer sends you an unexpected Friend Request.
Players are now able to send messages in the Community channel if they rejoin after leaving.
The Regal Ballroom Dress no longer shows incorrect black and blue colors in the store.
When trying on clothes in the wardrobe, color swatches no longer appear “invisible.”
Disclaimer: The Community Team does its very best to collect all possible Known Issues into our wicker baskets; however, we don't always have enough space to list everything. Be sure to check out the Known Issues list below to see if we're already working on a quirk you've encountered!
Over the next few days, we will be awarding everyone who accomplished these achievements through the in-game mail system (Check the clipboard icon in your player menu!).
We are continuing to look into this!
Thank you to everyone who reported this, it’s helped us to find the root cause and start looking into a fix!
⚠️ Please avoid doing so, otherwise you will lose out on soil plots and not be able to garden!
⚠️ Please avoid interacting with the wardrobe, otherwise your character will change with no way to adjust certain settings!
⚠️ This can be especially challenging when picking up your house while star quality fish and insects are placed, as these may accidentally be destroyed.
Disclaimer: These are only a select few issues of many we’re aware of! For troubleshooting on common technical issues, please visit our Player Support page.
Key
💔 Could interfere with strategy or gameplay 👍 Not-good, but playable 🤷♀️ Might not even notice if you don’t do this very specific thing
💔 The quest “Prove Your Devotion” is not accurately tracking the amount of Tree Seeds collected.
💔 Sometimes, Friend Requests do not appear in the social panel.
👍 The quest "Wares in Low Places" requires you to talk to Zeki in the Underground to complete the quest. You may see progress reset when you leave, so be sure to talk to Zeki before you go!
👍 Building exteriors, including the Clocktower, are disappearing from a distance.
🤷♀️ The Emote button has returned to the wardrobe! This button is not functional, and will disappear again in a future update.
🤷♀️ When selecting the Pet tab, the Emotes menu appears instead. To access Pets, click Emotes, then Pets again.
🤷♀️ When placing the campfire, you will not hear any “whoosh!” and the visual effects are currently turned off.
💔 Climbing is not always a smooth experience, especially around Pulsewater Plains and Hideaway Bluffs in Bahari Bay, and an area near Leafhopper Hills in Kilima Village. We also observe difficulty with climbing ivy. There is long-term work being done to make all of climbing around Palia a better time!
👍 Stray gliders can be found scattered throughout the world. Sadly, this is not a new and unusual foragable.
👍 There are a collection of visual errors where items will “fade” in and out of view as you approach.
👍 There are areas where you might fall through the world, or get stuck in an unexpected corner. Typing /unstuck, or using the Return Home button on your map, will free you.
👍 The Whisper Chat defaults to yourself after exiting a Party.
👍 Sometimes players can still send messages in Community chat after being kicked from the community.
🤷♀️ There is no error message pop-up if you accidentally type an incorrect prompt in chat (for example, “/w” instead of “w/” to whisper).
💔 Cooking Sushi can result in players freezing at the prep station. Pressing ‘H’ to bring up the Housing Menu, then ‘H’ again to exit, will unfreeze you.
👍 When fishing near Einar, players will have to cast out very far to avoid the dock despite the fishing indicator being blue.
💔 Players suddenly exiting the game (using Alt+F4 or crashing, for example), may still appear active and in a party despite no longer being online.
💔 When a player blocks another player, the blocker is not removed from the blockee’s Social Panel Server section.
👍 Friend requests cannot be denied.
👍 When in the Lobby screen, the ESC key and O shortcuts to access the social panel does not bring up the settings menu or toggle the state of the social panel.
👍 Player’s list of “Offline” friends is not minimized or collapsed by default.
👍 When in the Lobby screen, the Friend Request notification does not appear when receiving a friend request.
👍 Players are allowed to send Community invitations, even if their Community is full. Remaining invites will not rescind when a Community reaches capacity, too.
👍 Your Party does not disband when there is one Party Member left after the Party Leader, or Member, leaves the game.
👍 Players do not receive a chat notification message when someone joins a party.
👍 Players do not receive a chat notification message when another player joins their neighborhood.
👍 Players who are in the same community OR in the same server, who send each other friend requests, may see location information (such as where one player is currently located in the world) in the social panel.
🤷♀️ Party invitations do not expire when a Party becomes full.
👍 Players may not be able to pick up their main house portion if their inventory is full - even if they have space in storage.
👍 The window above the main House entry doorway is not see-through from the exterior of the house, instead having just a gray texture applied over it.
🤷♀️ There is some minor clipping from the environment through the furniture, such as grass and trees.
🤷♀️ The ESC key does not close all menus.
👍 The camera function cannot be rebound from the "K" key.
👍 Photo Mode’s recent photos and album menu buttons are behaving inconsistently. The “Back” button does not work, but the “Close” button will take you back.
👍 Party UI does not appear/disappear if a player takes a photo in-game before joining or leaving a party.
👍 In Private spaces, NPCs are not standing on their expected target points, which could result in you catching Zeki jumping on his bed.
👍 When completing the quest “Ancient Battery”, there is no text in the pop-up. There are no further steps you need to take!
👍 Ashura is teleporting from his morning workout routine straight to his fishing location at 10:15am Palia Time.
🤷♀️ If players try to leave their Housing Plot before talking to Hodari during the early game tutorials, they appear to get stuck on an infinite loading stuck.
👍 Star quality items are no longer available to select to fulfill requests. This will prevent star quality items from being downgraded when your friend receives the item. We are continuing to work on this for a future update.
👍 The Focus tutorial does not pop up to guide new players through an explanation of their Focus bar.
👍 UI buttons animate correctly but do not respond when clicked on their edges.
👍 A visual issue where when playing with a smaller screen size, or in windowed mode, the clothing icons in the wardrobe display covers the “continue” button.
👍 Terrain and foliage pop in and out during Welcome To Palia Cinematic.
👍 There are a collection of visual errors where items or environments will “pop” in and out of view as you approach.
👍 There are a handful of icons that do not match their item. This also applies to accomplishments rewards, like the Bug Catching accomplishments.
👍 After using the bow or smoke bomb, players can sometimes lock into the hunting pose.
🤷♀️ The Honey Lure animation does not loop properly.
👍 Premium Store outfit thumbnails appear slightly greyed/muted in color until players hover over them.
👍 When players are transitioned to the Wardrobe, or Dressing Room Menu, they see glimpses of a black screen with UI, terrain, and an empty wardrobe menu with ”No Matching Results”. It will return to the expected appearance shortly after.
👍 Hair Dye Patterns do not display a pattern in the UI. The swatches appear as blank circles.
Well hello, buddy! We appreciate you reading our updates all the way to the end. If you like excellent information about Palia, you might like this: 🍲